You can also buy new weapons from blacksmiths for your party, while training them in the use of the weapon. You learn new skills and talents through battle and trainers in various cities, unlocking a wealth of talents, skills and abilities for your party from weapon skills to an arsenal of powerful, damaging, protective, and strengthening spells and abilities such as animal lore and laying traps. Your main companions specialize in certain skills and talents Zurbaran is an excellent magic user, Naurim is a powerhouse with his axe. You’ll recruit your main companions who will accompany you during your travels: Zurbaran, Naurim, Takate and Faramud, each of whom have a lengthy criminal record and a thirst for power, making them perfect candidates for Cassia’s mad quest to rule. Your objective in Blackguards 2 is to conquer territories piece by piece with your party and your soldiers, and hold them against invaders before drawing your armies closer to Marawan. In order to do that, she’ll need to enlist the help of the original Blackguards, recruit soldiers and subdue territory if she wishes to challenge the current ruler Marwan, for the right to claim the Shark Throne. She soon escapes from prison and becomes more determined to rule than ever. Cassia finally decides that she will rule the Shark Throne even if for just one day. Her time in the dungeon does nothing good for her sanity the more time she spends in the decrepit dungeon, the crazier she gets. In Blackguards 2, you are Cassia a young woman of nobility who has been incarcerated for crimes unbeknownst to her. The game was met with mixed reception but thankfully, Daedelic listened well to the criticisms and have now come out with a sequel to the RPG: Blackguards 2. Blackguards was a dark, gritty turn-based strategy RPG where you would lead a team of social misfits into battle within a hostile and dangerous world. One of these games was Blackguards, from developer Daedelic Entertainment. Over time there have been video games based off The Dark Eye which explore the lore of the universe and where combat utilizes the rules et of TDE. As a role-playing game, the rules of TDE dictate how combat is played out, including rules for melee combat and magic, bringing tactics and strategy to play. ![]() Much like its rival Dungeons & Dragons, the lore contains an epic fantasy world full of adventure and excitement. ![]() Some of the best-known Blackguards from the first game will be part of the team again – unfortunately, their lives didn’t go very well since then.īlackguards 2 will stay an SRPG focusing on turn-based, strategic battles with a group of scoundrels as anti-heroes.The Dark Eye is a universe that’s ripe with potential for great video games. He used his popularity for shady businesses and excessive parties and got quite potbellied – not a very good condition for battles, and so he hung up his axe and ditched his old gang, as long as they wouldn't yield any profit.ĭuring the development of Blackguards 2, one major influence of our team was the feedback of gamers and press to the first Blackguards-game.ĭwarf Naurim, for example, has rest on his fame as a successful gladiator and defeater of the Nine Hordes. We listened to them and added new features, unique enemies and enhanced and improved gameplay. In Blackguards 2, battles will be even more epic, and their handling has been significantly tweaked to make them more comprehensible, but also more challenging.Īt the core of Blackguards 2 is the conflict between Cassia – who starts a military campaign against the tyrant Marwan. Marwan rules the country with an iron fist from his throne in the city of Mengbilla. The ultimate goal of the game’s many turn-based battles is to conquer as much territory as possible and free it from Marwan’s influence, so that Cassia can claim the Shark Throne of Mengbilla herself.īlackguards 2 focuses, just like its predecessor, on turn based battles as its core gameplay, based on the popular Dark Eye Pen & Paper tabletop rule set.Īt the start of each battle, you can now freely place your characters in a starting area as a first strategic decision. Additional starting areas can be unlocked by acquiring strategic intel from prisoners through interrogation between battles. ![]() ![]() These additional starting areas offer the advantage of splitting up your troops, so they can navigate a map via different paths or even layers. For instance, one squad may have to pull a lever to deactivate traps that are blocking another squad’s way, or open doors or shortcuts for them.īattles, no matter if fought by one or more squads, range across multiple screens, lead through dungeons, ruins, or bridges spiked with traps and are, of course, inhabited by dangerous creatures.
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